A strategy layer, open-ended campaign, or procedural missions would help it so much IMO or alternately, cut the side missions and just have a really tight, linear campaign. I'd be interested to see what they do with an expansion or sequel. So often trading 20-30 minutes of my life for a few loot boxes and eventually a story mission just wasn't enough to keep me going. Early Rounds When players start the Brumak boss fight in Gears Tactics, two of their soldiers will be on the north side of the. The side missions feel like the fights you would get to autoresolve in a Total War game or something-not challenging, just time consuming. Here is how to beat the Brumak boss fight in Gears Tactics. The mission modifiers and restrictions don't do enough to make a mission varied, leading to rote gameplay that has you basically going through the motions far too often. The core gameplay is great, but I think it's seriously let down by the mission design. When my squad finished the mission right as my heavy was in the midst of being surrounded and isolated at his control point, I decided I should do the same. The side missions just drag sooo much I finished a control point mission identical to the previous two control point missions I'd done previously, and just decided to stop playing entirely. Also kicking the tickers into the groups of other adds saved me from having to burn my grenades a couple times for sure. ![]() May have slowed down the boss killing, but made it a lot safer. No idea how something like that could get past quality control.Īlso I found saving my grenades and proximity mines for the adds to be a solid strategy. That was the only really frustrating part that pissed me off. Repeat a million times.ĭid you also have an issue where sometimes it would auto target the missile pods when you clearly clicked on the head? And it wouldn't let me change target after I had selected shoot, so I literally could only shoot the missile pods a couple of turns. Then second turn move out of missiles onto the platform and light him up. So I would deal with the adds and stay off the main platform for the first turn. ![]() First turn would be adds spawning, then big AOE and missile targeting at the end. I also thought it was bullshit at first, but I figured out after the first try that his pattern had changed after phase 1.
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